My Soul motivation to play games, e.g. like certain games that require a high level of concentration, lies in the fact that I obviously improve my ability to concentrate, especially working memory and the like, because it has been terrible for me a while ago. It got better now since I fixed less on rudimentary games, but really on games that specifically are aimed to train certain aspects of your mind which are lacking within me and hinder my spiritual development. This, in turn, is also noticeably fruitful in the meditative exercises as soon as I come back to them. The crucial thing that needs to happen, in my opinion, is that there is a so-called
far transfer of learning occuring, i.e. that what is learned is not only possible to be applied within the game or the same context over and over again, but in all different aspects of life.
https://en.wikipedia.org/wiki/Transfer_of_learning Waldorf schools try as far as possible to create such a far transfer of learning (unlike typical school systems), in which what is learned is not only applicable to a specific context, but is integrated deeply enough that it lives through in all areas of life with one interacts with. It really becomes a part of you, basically, like an organ. It's somewhat "vertical", metaphorically speaking. In this respect, I believe that games can certainly be developed in a way that integrate the meditative exercises, for example, in a meaningful way, but they obviously aren't the "universal solution" because, after all, there's more than just playing a game and training one's mind. In this sense, one can no longer really speak of a "game", but rather of a "demo" if it only embodies a single exercise or a specific educational aspect. If you integrate multiple mind training exercises (bottom-up (NOT top-to-bottom), like essay parts with each exercise building upon the other) as a curriculum, then it can make sense to call it "game" by then. The possible danger is that there could be no far transfer of learning happening and/or possibly becoming addicted and intent on becoming a master of the game, which then ultimately is a distraction and leads to "near transfer" of learning.
To clarify it with an example:
If I would (I didn't (yet )) decide to play chess, I wouldn't be interested in winning or being/becoming better than someone else or memorizing any chess strategies or opening strategies (unless they serve to improve my concentration and long-term memory). I'm just trying to connect my previous Soul context ("I like playing video games" and "I need a good challenge") with something spiritually meaningful that is not just served to play the game for the purpose of being entertained or "getting better" at the game itself, but also to integrate what I notice in mental development in it so that it applies to all (my) areas of life, not just the game itself. In other words, I try to not let the feedback of the game itself decide my improvement (such as winning or becoming better at applying certain chess strategies, and, statistically, outsmarting more and more of opponents with a certain ELO value), but also in what ways it integrated into my daily life. The feedback of the game alone isn't improving me, that one is what feels artifical, it is the feedback and the way how I return it into all areas of my life that decide whether I improved or not, like choosing something completely random I have no practical experience (like learning to fold origami) with and look whether I cognitively handle it the same way like I did in the video game. Similarly, that would work too with "moving mediations" and afterwards applying that practically in physical attempts, like folding origiami, as I mentioned before.
I would therefore not live out the obvious cognitive improvements in the game itself and leave it there (like a virtual, distant character, ready to switch between real life and virtual life), but also try to integrate it into my everyday life. And once a clear case of hitting a "limit" or exhaust or slow down of cognitive improvement is noticed, this is usually the sign that I'm no longer supposed to play the game and I need to move on, because there's nothing of value for me in there anymore that would help me improve and if it does, it's only slight and marginal. In this way, I apply "far transfer" in learning rather than, what's commonly happening, the "near transfer" which only makes you better at the game but still lacking in the same cognitive demands in wholly different life and situational contexts. Depending how good and fast you learn, this "far learning" can happen quite quickly, and so you'd (naturally) end up stopping to play a game even after a short period of time. But sometimes there is the (admittingly, seductive) desire of competitiveness and wanting to be at the top, which then ultimately leads you to "near transfer" of learning and you only end up becoming better at the game without really improving anymore in far transfer learning contexts.
Now it's debatable what game one really would want to choose. For example, chess is, if approached in a discovery manner, quite similar to mathematics were, in the latter, you intend to look for proof ideas to prove a theorem and solve it (which can, likewise, indeed become quite competitive or cause the desire for a good "challenge"). The main difference is that chess is still
one game of only one set of fixed rules. Depending on what you improved, mentally, the exhaust could come rather quickly. In mathematics, however, is an ever-expanding field, with completely novel and unusual theories that require evermore new conscious, inner effort to navigate through it. It's basically organic, it's not fixed just on a single grounds of mathematics. E.g. if you're a badass and expert in linear algebra built upon set theory, well, you'd still end up looking completely confused and bamboozled when encountering a complete new approach such as Homotopy Type Theory (HoTT). The way to partly solve this in regards to games, while still having a "common" theme among them, would be to play variants of Chess, maybe even with entire new rules. There's things like 5D Chess (no, not a joke), for example, which I can see can also be quite helpful in integrating consciousness about Time not solely in a linear, but also in a non-linear in a playful, but still meaningful way. But by the point it is, once again, exhausted, I'd say it makes sense to move on and not being bound to it for the sake of mere entertainment or competiveness or for another challenge. But I do notice, that I have been slowly losing that desire within me, which (yet again) also shouldn't lead one to completely neglect it, because "looking for challenges" is also somewhat an egoic motor (and Ego is not to be neglected, like many Buddhist traditions, for example, believe) for development and in a certain way we do somewhat compete with eachother in regards to spiritual development. Some beings will not make it to the next cycle of spiritual evolution and, similarly to the beings of the Moon sphere, remain on former spheres. But this kind of competitiveness is not one of spite, arrogance and that of a predator like it often happens in such competitive games, but that of lawful necessity and Love, I'd say. (Correct me, if I'm wrong)