AshvinP wrote: ↑Mon Feb 19, 2024 2:38 pm Exactly, emphasizing the concentricity of outer perceptual qualities within the imaginative curvature. I like the 'psychological card' as an intro. Perhaps a video illustration of real-time rendering of space and objects in a video game context could help. I suppose this is a go-to metaphor for many cognitive scientists, except they imagine the source of the visual output is the brain.
On the left is the imaginative curvature (or configuration space) in which our spiritual activity flows and we are partly active, yet which also embeds many forces we are not responsible for, such as the computer hardware, the 'substance' of the pixels, the electromagnetic currents, the designed software, and so forth. All of these latter forces/substances/interfaces make it possible for us to modulate the images and concepts on the left. Some domain of this modulated curvature is rendered in real-time as our outer sensory experience at any given time, on the right. The rendering process is all taking place within the depths of our inner life on the same temporal side.
It would need to be emphasized the imaginative curvature is not simply a replica of the sensory-perceptual experience except in 'bare bones' form, as in the video above, neither is it some object on the 'other side' of our inner life like the brain. Rather, the left side is a symbol for the life of ideas/concepts that filter what sort of rendering takes place from the infinite potential of possibilities. The imaginative curvature is only the last stage of the formative rendering process after the ideal qualities of beingness and life have been condensed through the World grooves, analogous to the many ages of natural and cultural development that finally allowed for human intelligence to harness natural forces and fashion computer hardware, software, etc. by which to render the digital images.
This would all need to be fleshed out much further to be useful, of course, with concrete examples to make it more aligned with phenomenology rather than merely abstract technical descriptions.
Oh, this looks like one of your semi-metaphors! There is surely great explanatory potential in this type of rendering, though It requires some 'cognitive bandwidth', to enter in the details of the illustration while continuously preventing thinking from defaulting back into dualism. I am sure I'll soon get sore thinking muscles for this effort
I wonder if it's possible to simplify it more, maybe with a more 'abstract' 'end-user experience' that distracts less? I'll think about it, whenever I get somewhat fitter.
Not yet sure exactly how, but maybe some useful simple video material could come from channels such as this one, that I bumped into while I was searching a metaphor for something else: https://www.youtube.com/@bradleyanimation120/videos